Monthly Archives: September 2008

   

The Friday Blog a few days late

It was my intention to write something in this space on Friday, as I hope to do every Friday, time, teaching and technology permitting. On Friday, technology prevented me. Not the (still) temperamental network, but a glitch in the blog technology.

Anyway, we are now at the start of another week. Two stories caught my eye today (in fact, one was from Friday). The European Commission is planning to introduce regulations to make broadband available to all citizens http://news.bbc.co.uk/1/hi/technology/7637215.stm and make it part of the general bundle of services that are considered basic or essential. As the article states, when the majority of EU citizens are using a telecoms service, then every European should be able to enjoy the same service. At the moment, for example, everyone should have access to the Internet with a dial-up connection as minimum.

Several years ago, I was doing research into the area of universal service obligation fixed telephony (ie making sure everyone had a telephone in their home). It is perhaps now hard to imagine that in the mid 1990s, when I was first writing about this subject, that there were still debates around the importance of ensuring that there was a fixed telephone in every home. The ‘unphoned’ had to be helped to become ‘phoned’. In the old days of public service telephony and in the early days of competitive markets, the service provider or dominant incumbent were obliged to provide a service to anyone regardless of where they lived and had to devise schemes to help those who could not afford to pay their bills. Then, of course, we were only talking about one technology (the fixed phone), and the interesting phenomenon of households with only mobile telephony was something very new and a problem as it was not able to offer the same level of service. Now of course we are talking about many platforms that can offer the same or similar services (think Skype, mobile phones, fixed phone…..).

Advances in technology cause problems for legislators and regulators, the so-called ‘lagging concept’, where the legislation is always behind the services or products that are available. It has been several years since I thought about universal service, so it was interesting for me to see that broadband is now on the agenda and is being considered ‘essential’. By the time the new requirements come in, no doubt the minimum speed requirements will no longer be enough for whatever applications people are using most. For example, the UK regulator, Ofcom, will first publish a statement on the roll-out of super-fast broadband early in 2009.

On a completely different note, the second story that caught my eye, in a blog by someone living in Glasgow, was two weeks old and concerned a naked woman who was seen walking up Great Western Road (a major road) in that city at 8am one morning. It was one in an occasional series of ‘Tales of the City’ that appears in that particular blog. In this spirit, I propose an occasional ‘Tales of Lygten’ for the MMD blog, though hopefully not involving people removing too many items of clothing…..

Active Gaming

As I was browsing the BBC website this morning (19.09.08), I came across a story about the health of online gamers. Apparently, the image we have of computer gamers being ‘couch potatoes’ is not accurate. In a survey of 7,000 people who play EverQuest II, it was found that their average body mass index tended to be lower than the US average. Many of them also stated they took exercise.

This survey is but one of several pieces of research into the effects of the health and well-being of gamers, in particular what you could call ‘excessive’ or maybe ‘obsessive’ game players. This piece of research only focussed on one particular game, and the article gave no mention of any other data about those who answered the questionnaire.

However, it did say that although physically fine, many of the gamers mentioned having periods of depression and what is politely called ‘substance abuse’. Of course, which is the cause and which is the effect it is not possible to say. The mental health of gamers is something that causes headlines, such as the story from a couple of years ago about the man from South Korea who died after playing an online computer game for 50 hours and only taking a few breaks, so obsessed had he become. Stories and research abound in showing links between violent computer games and violent behaviour and the problems of people becoming addicted to games. Suggestions have been put forward that video games should carry health warnings in a similar way to those on cigarette packets to protect children from unsuitable content, based on a report that suggested that that they can “harm the development of children’s beliefs and value systems and desensitise them to violence” (The Times On-line 27 March 2008). Well, perhaps, but parental guidance could go a long way here too.

Coming back to physical fitness, the popularity of Wii Fit shows how technology can be used to get people off the sofa and move about a bit. Far more fun than the gym, especially hilarious after a glass of wine I am sure. There is even a ‘Wii Fit Family Blogs advertisement feature’ to be found ‘The Guardian’ website, following people attempting to get fit using Wii. So – come on then – get off your chairs and have a go at snowboarding or rhythm boxing without leaving home.

Note to readers – I have never tried Wii Fit but two out of three of us at home want one.

“Welcome to the WE-blog…”

Today, the 17th of September 2008, has been chosen as the official ‘launch day’ of the WE-blog. And for those who shouldn’t have been informed yet: The ‘WE-blog’ is the official blog of the Multimedia Design Course in Copenhagen.

It seems a bit silly and awkward to say ‘Welcome’ – even though it’s definitely a nice thing to say. Why is it we cannot say ‘welcome to..’ anymore – at least not in a web context? Well, in the first place ‘Welcome to…’ tends to lead your memory back to the personal homepages of the last century – with frames handmade in HTML-tables, BLINKs and animated GIFs. Secondly by saying ‘welcome’ you put yourself in the position of the sender, the transmitter who offers a certain content. And it is really neither desirable nor wise to be associated with something pre-arranged and pre-fixed these days. Movement – not by way of animated gif-pictures, but by way of feed-back, dialogue and interaction where the consumer also becomes producer, an artist as it were, is obviously the main motivating force for user-participation.

Transition, transformation and transparency are the key-words of the social media of the 21st century. And we have found the same drive in our organisation for sharing, showing and co-creating with those who are interested in the same issues as we are: social media, graphics, digtial aesthetics, arts, sight and sound, games, story-telling, in short: Digital EXPERIENCE.

This is not the same as saying that we do not follow the rules of the game: we hold the opinion that blogging is a genre and an art form in its own right with specific characteristics which must be observed. Thus we have e.g a blog master who does not delete any contributions unless they violate the articles of defamation and slander. And we have authors – most important: Our erudite lecturers who write on their favourite topics in the certain unconstrained manner that is typical of the blog. Last but not least, we have you – dear readers and contributors – who will comment on the entries, and in doing so, generating something we couldn’t even have imagined. I’am sure.

Welcome to the WE-blog :-)

Pecha Kucha – kreative benspænd

Et nyt præsentationskoncept udfordrer oplægsholderens evne til at koncentrere og fokusere sit oplæg. Det hedder Pecha Kucha, men det kunne også hedde 20 gange 20. Konceptet er udviklet i 2003 af et japansk arkitektfirma, som har opbygget en skarpt defineret ramme for en præsentation: Du har 20 gange 20 sekunder – i alt 6 minutter og 40 sekunder – til at præsentere dit budskab uanset emne eller indhold. Hvert element må altså kun vare 20 sekunder, men du bestemmer selv frit indholdet af de enkelte elementer. Det kan f. eks. være et billede, en animation, et grafisk element, en video, en tale, et digt, et ord, et stykke musik, en lyd, en ting, en dans, en vision eller noget helt andet.

Konceptet bryder med en lang (og måske for lang) tradition for powerpoint-præsentationer ad libitum. Det giver en form for kreative benspænd, som tvinger oplægsholderen til at tænke utraditionelt og skærper tilhørernes opmærksomhed.

Her på MMD har 1. semester, international linje, besluttet at lade de studerende gennemføre deres præsentationer efter dette koncept. Her ses den faste struktur nemlig ikke bare som en kreativ udfordring, men også som en støtte for nye studerende, som måske ikke har så meget erfaring med at holde oplæg for andre. – Et eksperiment, som det bliver spændende at følge…

Hvis man vil opleve konceptet i fri dressur, kan man gå til en Pecha Kucha Night – den næste foregår i København d. 17. september 2008. Læs mere på Dansk Arkitektur Centers hjemmeside:
http://www.dac.dk/visArrangement.asp?artikelID=4682

Ekspressiv skrivning med terapeutisk effekt…

Forfattere har længe kendt til den terapeutiske effekt af at skrive om følelser, tanker og oplevelser – den ekspressive skrivning, men nu viser nye undersøgelser, at den ekspressive skrivning, udover at bedre den måde vi takler stress på, også giver mange andre psykologiske og fysiologiske gevinster.

Læs hvordan blogging forbedre kræftsyges helbred

New Presentation Video of MMD-Copenhagen

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1kg more has been awarded at Ars Electronica

 Ars Electronica jury gave this statement about 1kg more:

“In rural regions of China today, there are more than 400,000 elementary and secondary schools, almost all of which are suffering from notorious shortages of personnel, textbooks and other teaching materials. “1kg more” deals with this problem in a way that is as uncomplicated as it is unusual. This wiki doesn’t just call attention to existing shortcomings; it also calls upon travelers to China to pack just one more kilo into their luggage-desperately needed teaching material-and to deliver it where it’s needed. “1kg more” thus makes simple yet effective use of the quotidian mobility of an enormous number of people, and has this quickly made it China’s fastest growing and most effectively networked NGO. Now, it’s being honored with the 2008 Golden Nica in the Digital Communities category.”